cookiefication:

Hi everyone! I’ve got a couple of posts lined up, but first: Please check out this totally awesome promotional music video for League of Legends’ upcoming championships!

I got the chance to work with Studio La Cachette and animate a short cut for it. My cut is the explosion near the end, and you can check out some unfinished animation here:

^Drawn (and eventually colored) in ToonBoom Harmony. The whole short is really so well done, and it’s honestly an honor to be a (small) part of it!

Other things:

1) I got to do a little bit of attack animation for upcoming video game Indivisible recently. It was a lot of fun, actually.

2) There’s another project that should be starting up soon that I’m reeeeally excited for.

3) Yeah, uh, for real, I’m going to start that patreon thing. School supplies and programs are expensive


4) Another project dropped today, and I’ll show yall in the next post!

I know I don’t post a lot, but thanks for your patience with me! (especially if you’ve recently followed)

kyrakupetsky:

I animated a fake theme song for my ridiculous bunny concept!

Fuwa Fuwa Foof, a show about a sweet little bunny who used to be a vicious gang leader. Her old accomplices Giri Giri and Kiri Kiri constantly try to lure her back to a life of debauchery while Foof struggles to resist the good ol’ days of punching in some teeth.

This is just for fun, it’s not a real show haha!
Song is ‘Chu Chu Lovely’ by Maximum the Hormone

wannabeanimator:

Notes on Animation: Cats Don’t Dance (1997) | Marc Hendry

“A look at the design and animation of forgotten 90’s gem Cats Don’t Dance.”

via Cartoon Brew:

“There’s nice insights throughout, but one of the most useful pieces of information comes toward the end of the video when video creator Marc Hendry talks about what compelled him to make this animation analysis video in the first place.

Hendry explains that a while back he posed this question to Disney animators through a Facebook page: What questions should an animator ask when studying another animator’s work? Contemporary master Eric Goldberg wrote him back with this list of things he asks himself when studying animation:

  1. How are the different attitudes expressed using the entire body?
  2. What kind of shape design is used to graphically support the idea of the pose?
  3. How are secondary items like hair and cloth, used to support the overall design and movement?
  4. What kind of shape manipulation is going on, particularly in the face, to better feel the expressions and lip-synch?
  5. What’s a key, what’s a breakdown, and what’s an inbetween?
  6. How are internal and external features defined in the animation? (What’s hard bone, what’s fat, what’s muscle, what’s loose hanging flesh, what’s squishy, what isn’t?)
  7. How is the use of one or two frames of distortion effective in defining the action?

Goldberg is basically explaining the difference between the passive act of watching cartoons and the active task of seeing cartoons. Seeing transforms the viewer into a student; as a student, one analyzes the choices that were made by the artist and tries to understand why a piece of animation looks and feels the way it does.”