There’s a lot I like about the Megaman comic. It’s done a really good job of looking at the ethical implications about robots and their desires and interactions. It’s a very Asimov-inspired look at artificial intelligence that is made for kids to access without talking down to them.
I also just love how Megaman acts as a hero. Violence is a burden to him. He doesn’t treat fighting as a triumph, but rather a tragedy. The victory here is Rock’s, but nothing about the last panel feels empowering.
Some of my work on the 2D animated cinematic from Battleborn video game (gearbox) made remotely with Secret Sauce Studio (usa) in 2015.
The final result: https://www.youtube.com/watch?v=qynvqI3Y-d0

last few weeks have been mostly Work work, but I did manage to do a quick rough of Number Eleven for #ALLHANDS – gotta keep it moving forward…
Finalizing K-2SO from The Art of Rogue One: A Star Wars Story
As the
story continued to develop, so did the concept behind K-2S0. His ostensible
Imperial affiliations were accentuated in subsequent drafts until, ultimately,
it was decided that he would be a security droid—huge, imposing, once a tool of
fear used by the Empire but now reprogrammed by Cassian Andor to aid the
Rebellion. With his change of allegiance, however, came an essential change to
his personality, which would provide a stark—and visually amusing—contrast to
his towering, monolithic form.He’s an imposing figure, but Gareth [Edwards] also wanted
him to be appealing—for kids to be scared of him but also kind of drawn to him.
Gareth responded to some of the early sketches where there was a childlike
quality to the head. It had the proportions of an infant skull, kind of
large,“ said Fisher. “For Gareth, character was always the most important
thing. I wanted to be able to convey that through the design. K-2S0’s quite
laid-back, with a casual kind of personality, so I designed him with a bit of a
stoop. It’s kind of built into him—it’s part of his makeup that he looks like
that. It was his attitude as much as anything. So I started drawing him leaning
up against walls, chatting with people—always trying to find that personality.
That was the key. Find his personality, and the rest of the aesthetic would
follow.























