Head rotation tips – recorded a demo for my upcoming Intro to 2D Animation Tutorial Package. I talk about flipping, tracking techniques and utilizing arcs to maintain solid drawing.
Hey folks, Paul here for MOTION MONDAY! I had fun making today’s GIFs… but this post might have killed my laptop. (Lots of quirks and crashes in the last 24 hours… always back up your work!)
Today’s focus is timing, specifically hang-time, and how it gives airborne objects a sense of gravity. I’m not gonna type much, so hopefully these GIFs speak for themselves. Enjoy!
With hang-time:
Without hang-time:
[Expressions: you know this is wrong, why are you doing this Paul]
Hang-time is the main focus here, but there are also other factors to consider…
Follow-through: notice in the
top example, big baby Thundercluck
has extra fluidity because his body changes direction first, then his wings and tail change direction afterwards. This can add a lot of life to characters with hair, tails, scarves, etc.
Squash-and-stretch: again in the top example, Thundercluck stretches when he’s moving fast, and squashes when he slows down (mostly when Brunhilde catches him). This is often used on bouncing ball animations, but it can add life to characters, too!
Arc motion: this isn’t showcased by either example because Thundercluck’s only moving vertically. If he were also moving side to side, though, it’d be crucial for his path to follow an arc. (Think upside-down “U,” not right-side-up “A.”)
These are among Disney’s “12 Basic Principles of Animation.” I’m planning to demonstrate another principle next week, likely one of the three “other factors” listed right above. If anyone has a request, let me know!
Thanks for watching, and be sure to check back… on the next exciting episode of Chicken Ball Z MOTION MONDAY!
So you want to be a pixel artist? – This is a dense series of chapters but it’s one of the most useful things I’ve come across. Big help with tilesets for me.
And for more rare production art, model sheets, concept art, storyboards, and whatnot–just search for “Betty Boop” on my Tumblr homepage or click the tag.
April 6, 2016 tip: Some quick thoughts on making balanced poses. This kind of stuff can get confusing but here are some basic principles on balance. #studiomomentsatdisney #quickanimationtip #cganimation #animation #posing #drawing #tips #arttips #learning
of course hair comes in lots of different types! The seaweed approach only helps me with smoother hair :^)! keep it in mind and try out different hair!
I think of it like a cycle of pushes up and down, the source stays in pretty much the same place but it changes which direction it goes depending on what force is being applied where. The hair is just kinda subject to the air blowing.
You should keep in mind momentum and that to change direction it will need to slow down a bit. no part of the hair has a fixed point (except the source), and each part will go up and down in time!! it’s almost like hills and valleys going thru the hair (I just think of longitudinal waves lol)
If it still isn’t clicking, just copy frames here, and try to keep track of the movement!
keep in mind this doesn’t work for all types of hair, but it works for a lot of other objects! I use this for flags, steam/smoke, skirts, etc.
nekonotaishou asked:What’s a good way to add shading to an animation in Flash?
Well, this is how I go about it. It’s a pretty simple technique that my pal and co-worker Marji taught me. I was kind of mind boggled that I had never tried this before, but once this knowledge was passed down to me I became a GOD!…