pythosart:

Classwork!

My final interior and exterior for my Environments and Props class. Since they’re meant to be interior and exterior of the same place, I decided to go with a little canon snippet of Esther’s story. 

Hopefully the colors display correctly! I was somewhat dismayed to learn that my PC monitor displays much more subtle differences in reds than my mac monitor, so the first one looked nearly monochrome before I tweaked it a little.

I’ll be posting processes for both of these in my patreon this evening!

[Patreon][Twitter]

pythosart:

Classwork! A sort of mock book cover or something for a color theory class.

This is very unpolished, but it’s supposed to be about developing a color scheme more than it’s about making a finished looking piece. Hopefully I succeeded in that respect. Plus, I sorta like it all sketchy looking.

It’s also definitely inspired by Car Boys and I had Clair de Lune in my head the whole time I was working on it. It’s not directly Car Boys fanart, but it’s an attempt to capture the mood a bit. Especially of the last few episodes.

List of Character Habits

queenbeywritingresources:

• Biting fingernails
• Jiggling leg up and down
• Tapping foot
• Twirling hair
• Running fingers through hair or tucking hair behind ear. 
• Smacking gum
• Whistling
• Slurping
• Burping
• Yawning
• Glancing at watch
• Talking with a full mouth
• Potty mouth
• Eye-rolling
• Constantly apologizing
• Snapping fingers
• Cracking knuckles (cliche)
• Humming
• Stuttering
• Licking lips
• Sniffing
• Squinting
• Applying Chap Stick to lips
• Picking at nail polish
• Raising eyebrows as they speak
• Winking
• Pulling at bottom lip
• Pinching skin
• Rubbing hands together
• Pointing
• Rubbing eyes/chin
• Twirling a ring around finger
• Picking at facial hair—eyebrows/eye lashes/moustache
• Excessive eye blinking
• Shifts in their seat when nervous
• Cross/uncross legs
• Clicking or tapping teeth with a nail
• Shrugging
• Slapping people on the back
• Jaw clenching/jaw muscle jerking (mainly a male attribute)
• Gesturing a lot when speaking
• Slouching
• Putting their feet on a desk or table
• Toying with objects before them
• Chewing on their pencil
• Chewing bottom lip
• Speech patterns 
• Nervous cough
• Picking at teeth
• Saluting
• Constantly touching up makeup using a compact mirror
• Constantly checking cell phone for messages (text or voice)
• High pitch/low raspy voice depending on mood
• Sliding the tip of one’s index fingernail up and down along the side of the thumb beside it
 • Playing with their glasses (spectacles) either pushing them up their nose or taking them off and twirling then by one of the arms.

                                                            (source)

hi! i wanted to ask questions about two of my characters. one is a girl with dyslexia, but she is not diagnosed until midway through the book, and basically just thinks she’s stupid since she can’t handle things in school very wells. her mother doesn’t help either, because she is easily frustrated with the character’s struggle in school. i just wanted to know if you had any tips for dyslexic characters and if it’s realistic to be diagnosed when you are around seventeen, not as a child?

fuckyeahcharacterdevelopment:

the other character i wondered about is a girl who has a fraternal twin brother, and the brother and their parents argue and fight a lot. this leaves her with a lot of frustration because she can’t do anything to help in these situations so she exhausts herself to be perfect for her parents so they won’t yell at her too. she also can’t rly handle arguments and does anything possible to avoid them, including inconveniencing herself for other people’s sakes. i guess what i’m wondering is does that sound realistic to you? i’ve asked other people and some think it sounds realistic while others think it sounds strange, so i guess i wanted another opinion. thank you so much!

Okay, I’ll try to answer both of these… to make things easier, I’ll just split the answer into two parts.

Part One: Dyslexia

Earlier diagnosis of dyslexia is always best because then the child can get the help they need sooner rather than later. However, like with a few learning difficulties, it’s not always easy to pick up. 

The child may also learn to compensate by simply doing things in a different way to achieve the same results as other children in their class/year; teachers and parents might not necessarily think the child needs any extra support if they appear to be managing on their own.

For your character to have reached their teenage years with no one having noticed her dyslexia… well, this is not an impossibility. Remember, having dyslexia does not make a person less intelligent or ‘stupid’. People with dyslexia may still be very creative, athletic and knowledgeable… they may just experience difficulties with other aspects of their education/development.

Therefore, for her mother to ‘not believe’ she has dyslexia… this could be plausible, although very sad… but if your character has managed all throughout primary school without any obvious difficulties, dyslexia might be the last consideration on her mind when faced with a child suddenly under-performing/performing poorly in school.

Hm, different subject but… for example, when I was about fourteen, my eyesight started to deteriorate. For ages, I couldn’t get my parents to believe me until a teacher forced me to sit in the front of the class after I couldn’t read out loud from the board to him. Only then did my mum think… wow I should take her for an eye test then…! She is a good mum though, I promise; please don’t think from this that she isn’t…! I love you, mum ; u ;

So… it can happen where a child with dyslexia manages right up until secondary school before a parent or teacher realises they are struggling.

The symptoms of dyslexia do vary from person to person though, so it’s important that you know the severity and specifics of the condition in your character to make your portrayal as accurate as possible.

Here are some resources on dyslexia to help you:

Part Two: Striving to be Perfect and Self Inconvenience

It might sound strange to other people, but it is possible to have such a desperate need to please and pacify other people that you continuously get yourself into situations you wish you hadn’t agreed to. Some people may also inconvenience themselves for the sake of avoiding an argument.

This is how I live from day-to-day… without going into too much detail, I have severe anxiety. For me, avoiding an argument is always better than the uproar of sticking up for myself or trying to assert my own opinion over a conflicting one.

In my experience, every time I have given my own opinion or attempted to reason with somebody else, it only ever ends in hours and hours of self-loathing and a desperate wish that I hadn’t bothered in the first place. My greatest fear is that I will upset other people, to the point where I would rather be the one who is upset.

Thinking back on times where I have gotten into an argument, I feel flat and disgusted in myself. I’m also very sensitive to other people’s problems and the things that burden them from day-to-day… I therefore compensate for their feelings as often as I can to avoid upsetting them or making them feel worse, even if the issue is something completely unrelated to their current problems or unhappiness.

To me, that character type sounds very realistic because it’s just like you’re describing me and my life (without the twin…!) I’m sure there are lots of other people out there who can relate to that character too.

So… I hope this helps…! I’m sorry if I’ve focused a lot on personal experience here. I’ll try to avoid that so much in the future 🙂

Best of luck,

– enlee

How can I believably redeem a villain who has been up to that point a merciless killer? Can it even be done?

fuckyeahcharacterdevelopment:

For some people, yes. For other people, maybe not. Reader opinion is fickle and what can work for one person, doesn’t for another.

However, there are some ways you can get the majority of readers to see your murderous character as ‘redeemable’. Here are a few tips and pointers:

Don’t Make Them Completely Evil

Even ‘evil’ people have good sides. If we look to notoriously evil people in our own history, although it is hard to clear them of the atrocities they have committed, they are still human at the end of it all. Even Hitler, who’s time in power saw to the systematic murder of 11 million people, still had a human side, a side to him that some people would have seen as favourable and ‘nice’.

Bearing this in mind, there is a spectrum of ‘evil villain’, in which the likes of Hitler and Stalin would probably be at the very top end, whilst someone consistently stealing things from a store would be at the very bottom.

You need to decide what things your character does that are morally outrageous, and then the parts of their character that others would see as somewhat reputable.

If you haven’t read Lauren Beuke’s The Shining Girls, I would definitely recommend it as a point of research. In this book, I was surprised to – at some points – feel empathetic towards the murderer, who did unspeakable, disgusting things. However, he wasn’t intrinsically evil in every way.

Of course, one decent thing doesn’t absolve him of all the other negative things, but it puts the negative things into perspective and gives the reader a chance to understand and relate to the character more.

Give your character limits – they should never be willing to do every single ‘evil’ thing out there.

Consider Their Background

Most people aren’t born to be absolutely horrible in every way. Every person has parents who raised them from being a child, either loving and nurturing them and not expecting they’ll turn out to do the things they end up doing, or through not raising them in a safe, structured environment, inadvertently (in some cases) warp them to take a crueler, more unforgiving path.

You need to think about the kind of background your character has and whether it will be enough to make the reader understand what they do and why they do it. If they’re just evil for the sake of it and appear to have no background influence or force, then think about how they are in the present and using the tip above, present both sides of their character: the bad and the good.

Consider the Circumstances of Their ‘Evil’ Acts

What makes them do the things they do? If the answer is ‘they enjoy it’ and you don’t employ any of the other tips above and below, then you’ll have a hard time making the reader like this character.

There are many unforgivable acts, such as rape, murder, child abuse, animal abuse, etc. that people find hard to understand. In some cases, people do these unspeakable things because they are just generally awful people who do derive some sick entertainment out of it, but a redeemable character should at the very least have underlying reasons for it, even if it doesn’t erase any guilt associated with what they’ve done.

There Should Be A Visible Change

If you want to redeem a character, then essentially they have to leave the bad parts of themselves behind. There should be an overall change in perspective, motivation or circumstance.

Perspective/Motivation

This kind of change shows the once-evil villain deciding that they should join the ‘good’/other team or view life differently to how they used to view it.

It’s usually a gradual change which comes with some reluctance and the character generally won’t lose all parts of their character that can be associated with the way they used to be.

If you look at characters like Vegeta from the Dragon Ball Z series, he starts out as a main antagonist until he is forced to review his behaviour and actions. He soon finds a new life on the planet he originally sought to terrorize, softening up a little, but not losing his arrogance or short temper.

Then you get characters like Gaara from NARUTO who have a total turnaround in life, even going as far as to switch their motivations and beliefs. Gaara is at first a ruthless murderer who thinks he has to kill people in order to affirm his own existence. Then he comes to understand that things don’t have to be that way, and he goes from mindless, unstable killer, to badass leader of the Sand village. The people who once feared him now respect him, but he is still coldly strategic and brutal.

Understandably, not all people are able to trust him either, which is essential if you’re to make the transition believable. Nobody goes from devil to saint overnight, which is why you should also retain some of their more ‘darker’ traits and behaviours, even if you’re going to instead show them in a more positive light.

Circumstance

This is usually what makes a person feel sympathy for the ‘evil’ character, because they have fallen lower than ever before and have to cooperate with the people they once hated/condemned in order to survive.

The same happens to Loki, who we see disheveled and locked up after the first Avengers movie, and it is also a frequent thing in the Transformers universes; the likes of Starscream or Megatron are oft at the mercy of the Autobots, only to ‘redeem’ themselves to unite against a common foe, albeit temporarily.

Still, a lot of it derives from sympathy and the audience/reader feeling sorry for the once-villain. If you can make them fall hard, then it opens up a new side to the character that the reader might not have seen before.

They Should Show Remorse

It’s not good enough for a character to change then show absolutely no understanding for what they might have done wrong before that point. Even if a thousand apologies will never be enough for those who have fallen victim to their schemes or malice, the reader will feel something for a villainous character who is apologetic and now has to walk the long, hard road to redemption.

These are just very basic tips – please read around to get the best understanding of how to pull this off! I’ll put some resources below, but as always, keep an eye out for follower interactions via replies and reblogs.

Resources

I hope this helps…!

– enlee

I know that in movies, the type that is most commonly played as villains are the NTJs. Can you give some examples of how some of the other types would be as villains ?

funkymbtifiction:

image

XNTP villains: thrive on chaos and making your life hell. Their Ne-Fe will read you like an open book, their Ti will analyze you, and the scary part is, they can revise their plans on the spur of the moment, as inspiration strikes, so nothing thwarts them since they have another six ideas to make your life miserable or society implode up their sleeve.

XNFP villains: pursue their own idealistic visions and personal desires at the cost of other people’s lives. Their Fi is warped to such an extent that it makes them only care about their personal gratification and sees others as expendable; while their Ne makes them creative, able to see multiple possibilities in any situation, and likely to be delusional. They are often motivated by their own personal pain and isolation, and take great joy in forcing you to experience similar suffering.

XSTP villains: will take you for everything you are worth. Their Se makes them thrill-seeking opportunists, their Fe makes them naturally able to both manipulate you on an emotional level and mimic genuine emotion, and their Ti makes them smart enough to avoid getting caught. Like the ENTP, they can revise their plans on the fly… but even scarier, they have Ni, which allows them to go in for a long-term evil plan with futuristic implications.

XSFP villains: are thrill-seeking sadists based entirely in the moment. Their Se makes them temper-tantrum throwing individuals driven to immediate gratification, while their evil Fi makes them immune to other people’s feelings and their Te makes them want to control, dominate, and inflict pain on other people.

XSTJ villains: are hardcore traditionalists who thrive on forcing others to surrender to their will and in establishing rules where none should exist. They will rigidly be faithful to outdated systems (religious, moralistic, cultural, or otherwise) while simultaneously repressing freedom of thought and crushing any new ideas beneath an iron shoe.

XSFJ villains: never get over anything, ever, and their mission in life is to hunt you down and make you pay for what you did to them (Si). Either that, or their mommy issues and upbringing will cause them to turn on you in a remote hotel to appease and placate what Mommy drilled into their head, even though she’s been rotting for decades (Si-Fe). But their Fe makes them so sweet that you’ll trust them until it’s too late.

XNTJ villains: have a plan for total domination that includes sacrificing a large number of innocent people along the way. They are insanely ingenious long-term strategists who can revise their plans if necessary, prone to recklessness and ruling through force by implanting their larger vision either into an existing system or creating a new system.

XNFJ villains: have a long-term strategy either for personal gain, revenge, or a warped sense of idealism that either includes emotionally tormenting you in order to destroy you, or manipulating you to join their cause to annihilate humanity for the greater good of… humanity. They will use their Fe to disarm you into trusting them, then knife you in the back and leave you for dead.